Baby Steps Features Among the Most Significant Choices I Have Ever Encountered in a Game
I've encountered some hard choices in gaming. Some of my decisions in Life is Strange continue to trouble me. Ghost of Tsushima's ending section prompted me to set down my controller for around ten minutes while I considered my choices. I am the cause of so many Krogan fatalities in the Mass Effect series that I regret deeply. Not a single one of those situations measure up to what could be the most difficult decision I’ve had to make in interactive media — and it involves a enormous set of steps.
The Game Baby Steps, the newest release from the developers of Ape Out game, is not really a selection-based adventure. At least not in the conventional way. You only need to walk around a sprawling open world as Nate, a grown-up in childish attire who can struggle to remain on his shaky limbs. It looks like one big ragebait joke, but Baby Steps’s appeal is in its unexpectedly meaningful plot that will sneak up on you when you’re least expecting it. There’s no situation that exemplifies that strength like one major choice that I keep reflecting on.
Note: Spoilers Ahead
Some background information is necessary here. Baby Steps game begins as Nate is transported from the basement of his home and into a fictional universe. He quickly discovers that navigating this world is a struggle, as a long time spent as a inactive individual have atrophied his limbs. The humorous physicality of it all arises from users guiding Nate gradually, trying to prevent him from falling over.
Nate requires assistance, but he has problems articulating that to anyone. As he progresses, he encounters a collection of quirky personalities in the world who everyone tries to give him a hand. A self-assured trekker attempts to offer Nate a guide, but he clumsily declines in the game’s most hilarious scene. When he plunges into an trapping cavity and is presented with a ladder, he strives to appear nonchalant like he requires no assistance and truly prefers to be stuck in the hole. During the narrative, you see numerous annoying scenarios where Nate complicates his own situation because he’s too self-conscious to accept any assistance.
The Ultimate Choice
This culminates in Baby Steps game’s key situation of selection. As Nate approaches the conclusion his journey, he discovers that he must ascend of a snowy mountain. The default guardian of the world (who Nate has consistently evaded up to this point) shows up to let him know that there are two routes to the top. If he’s ready for a test, he can choose a very lengthy and dangerous hiking trail called The Manbreaker. It is the most intimidating challenge Baby Steps provides; attempting it appears unwise to any human.
But there’s a second option: He can merely climb a gigantic spiral staircase as an alternative and arrive at the peak in a few minutes. The only caveat? He’ll have to call the groundskeeper “Lord” from now on if he opts for the effortless way.
A Difficult Selection
I am very serious when I say that this is an difficult selection in this situation. It’s all of Nate’s insecurities about himself coming to a head in a particularly bizarre situation. An element of Nate's story is revolves around the reality that he’s self-conscious of his body and his masculinity. Whenever he sees that handsome trekker, it’s a hard reminder of all he lacks. Undertaking The Manbreaker could be a moment where he can prove that he’s as able as his one-sided rival, but that road is bound to be filled with more embarrassing pratfalls. Is it justified suffering just to demonstrate something?
The staircase, on the other hand, give Nate another big moment to either accept or reject help. The gamer cannot choose in about they reject navigation help, but they can opt to provide Nate with respite and choose the staircase. It might seem like an simple decision, but Baby Steps game is remarkably shrewd about causing suspicion each time you encounter an easy option. The world is filled with intentional pitfalls that change a secure way into a obstacle on a dime. Is the staircase one more trick? Could Nate reach to the very summit just to be let down by an ending prank? And even worse, is he ready to be diminished once again by being forced to call an odd character as Lord?
No Right or Wrong
The beauty of that moment is that there’s no correct or incorrect choice. Each path leads to a genuine moment of protagonist evolution and emotional release for Nate. If you opt to attempt The Challenge, it’s an existential win. Nate finally gets a chance to prove that he’s as able as everyone else, consciously choosing a difficult route rather than enduring one that he has no choice but to follow. It’s challenging, and maybe ill-advised, but it’s the bit of empowerment that he needs.
But there’s no embarrassment in the stairs either. To opt for that way is to finally allow Nate to take support. And when he does, he finds that there’s no real catch awaiting him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he doesn’t slide completely down if he stumbles. It’s a straightforward ascent after extended challenges. Halfway up, he even has a discussion with the hiker who has, of course, chosen to take The Manbreaker. He strives to appear composed, but you can tell that he’s fatigued, silently lamenting the unnecessary challenge. By the time Nate gets to the top and has to fulfill his obligation, addressing his new Master, the deal hardly seems so nasty. Who has energy for shame by this freak?
My Experience
When I played, I opted for the stairs. Some part of my reasoning just {wanted to call